EsportsPortal
  • Home
  • Reviews
  • News
  • Gaming Hardware
  • Advertise With Us
No Result
View All Result
  • Home
  • Reviews
  • News
  • Gaming Hardware
  • Advertise With Us
No Result
View All Result
EsportsPortal
No Result
View All Result

Sekiro: Shadows Die Twice and the illusion of Soulsborne difficulty

Arnab Chakrabarti by Arnab Chakrabarti
November 29, 2019
in News
6 min read
0
Home News
26
SHARES
257
VIEWS
Share on FacebookShare on TwitterShare on WhatsappShare on Linkedin

It’s been long debated if games should have a “difficulty” setting or not, even if it is for certain titles only. Games have come a long way where we have titles that require no difficulty setting to enjoy them. Long gone are the days when developers had to rely on the difficulty to push a point. Or so we used to think before a certain FromSoftware game reared its head.

 

The illusion of difficulty

Game difficulties have been a sort of badge for the daring and the reckless. It was and still is a method to push your mechanical skills to their absolute limit. There was only one saving grace. Higher difficulties were completely optional and didn’t affect the narrative whatsoever. Even games like Doom with their bare-minimum plots had higher difficulty settings with no connection to the plot. Usually, the developers either increase enemy lethality or enemy survivability. Then there are those modes that increase both while including modifiers such as permadeath or progression reset upon death. These do not affect the narrative but only give a player the option to prove that their skills can be better if they put in the effort.

 

Live-service and MMOs have it better than single-player games in terms of difficulty and justification of such. Higher difficulty content is usually locked behind a series of content gates. These gates prevent access to said content until the player character is powerful enough to undertake such a difficult content. Live service games can also be updated and balanced as per the wish of the developers. A good example would be Warframe’s Arbitration and Sorties or Tom Clancy’s The Division 2’s Heroic difficulty that was introduced post-launch until players were capable enough.

 

Single-player games, on the other hand, have it much harder. Before the advent of digital markets and Steam, games had to either ship with the difficulty modes or have different versions with the altered difficulty settings pushed as a sales point. Naturally, the age of client-based, cloud-based gaming has made lives better for developers to support their game post-launch. Yet the central point remains the same, a game’s narrative effect or impact doesn’t differ when the difficulty is ramped up. And therein lies the illusion of difficulty.

 

The Soulsborne shenanigan

It all started with Dark Souls and the feverish hype it picked up after a couple of hours of release. Many people died fighting the Asylum Demon with a broken Sword hilt, including me. Each boss battle was tailor-made to test player patience and mechanical reflexes.

 

Then came the shtick of New Game or NG+ or even NG++ and so on and so forth. These game modes offered anyone daring enough to brave the same challenges again for better rewards. Yet the narrative did not change. The story continued with FromSoftware’s future releases such as Dark Souls II & Dark Souls III, Bloodborne and Sekiro.

 

Quite recently, a lot of game journalists and reviews came under fire from the fans of the series for wanting an easier game mode or some way to make Sekiro a little easier. As of writing this piece, Sekiro does not have an “easy mode” much to the chagrin of many and to the relief of other purists. If properly executed, this easy mode can be just as entertaining as the normal mode. Maybe players won’t be outright ditching the game due to one mistimed dodge. And just maybe, they will come back and try the harder “normal” difficulty later on.

 

The argument for the easy mode is that the difficulty doesn’t affect everyone. And there are lots of people out there who simply want to enjoy a game’s narrative but are otherwise unable to do so due to the steep difficulty curve. Differently abled gamers make up a sizeable portion of the community who often times are overlooked in favor of the able-bodied ones. While it’s an industry-inclusivity problem, it does co-relate to Sekiro and Soulsborne’s dependence on the difficulty to judge a person’s capabilities in-game.

 

Conclusive answers?

https://twitter.com/corybarlog/status/1114781813296259072

When asked about his opinion on such an issue, God of War (2018) director Cory Balrog stated that “Accessibility has never and will never be a compromise to my vision.” Keeping in mind that God of War also had a rather steep curve in difficulty from the prequels which makes his statement all the more important. It’s completely agreeable that developers should retain their artistic and creative freedom while developing games. But on the other hand, there are people from all strata and spectrums spending 60$ to enjoy said games. Added to that, a certain section of the player base of these games ask others to “git gud” while completely being oblivious that mechanical skills can be hard to develop for some due to a lot of factors.

BOY!

There’s no easy to settle this. While there’s a large section of the internet wants games to be accessible for everyone; the others would like to retain the purity of the concept. Both parties have valid points regarding the artistic freedom of developers and freedom of a consumer spending money to enjoy said art. Now if the balances will tip the scales in a certain direction in the future, remains to see. One thing for sure though, Sekiro isn’t as hard as the Dark Souls series. Maybe try some Dante must Die if you want to git gud.

Tags: BloodborneCorey BarlogDark SoulsDark Souls IIDark Souls IIIFromSoftwaregod of warHidetaka MiyazakiSekiro: Shadows Die Twice
Previous Post

Interview with The Pango's Ghostik at ESL One Mumbai

Next Post

Signify has qualifed for the regional finals of WCG 2019 which will be held in Korea.

Arnab Chakrabarti

Arnab Chakrabarti

I spend my waking hours mostly playing games and grinding for gear while blasting music on max volume. In my off time, I can be found browsing reddit or the internet in general in search of obscure knowledge about said games.

Related Posts

DreamHack India
eSports

DreamHack will be held annually in India, confirms Founder & MD of NODWIN Gaming

3 years ago
An Interview with Akshat Rathee at Dreamhack Delhi 2019
Interviews

An Interview with Akshat Rathee at Dreamhack Delhi 2019

3 years ago
PUBG vs Apex Legends
News

Apex Legends Error Code 100 – Here’s how to fix

3 years ago
Global Esports Federation has been launched in Singapore
News

Global Esports Federation has been launched in Singapore

3 years ago
Game.tv gets $25 million for their project, Tourney bot.
News

Game.tv gets $25 million for their project, Tourney bot.

3 years ago
Forza Horizon 4 vs Grid Autosport
Comparison

Burnout Paradise Remastered vs Grid Autosport

3 years ago
Next Post
Signify has qualifed for the regional finals of WCG 2019 which will be held in Korea.

Signify has qualifed for the regional finals of WCG 2019 which will be held in Korea.

Subscribe
Login
Notify of
Please login to comment
0 Comments
Inline Feedbacks
View all comments
  • Trending
  • Comments
  • Latest
download call of duty mobile

How to download Call of Duty Mobile Legends of War on Android

January 6, 2020
mobile battle royale

How to fix Fortnite error code 93

January 7, 2020
Fortnite vs Apex Legends

Fortnite HD Wallpaper in 1080P HD and 4K For Free Download

August 28, 2019
30 facts you might not know about Dota Auto Chess

30 facts you might not know about Dota Auto Chess

April 5, 2019
THE INTERNATIONAL 2018 TEAM INTRODUCTIONS – TEAM SECRET

THE INTERNATIONAL 2018 TEAM INTRODUCTIONS – TEAM SECRET

0
Call of Duty Black Ops 4 Beta: First impressions.

Call of Duty Black Ops 4 Beta: First impressions.

0
call of duty mobile

Call of Duty Mobile Legends of War is now available on Android for Beta testing

0
NVIDIA announces G-SYNC support for certain FreeSync monitors

NVIDIA announces G-SYNC support for certain FreeSync monitors

0
Cooler Master products showcase

Kolkata kicks off 2020 with Cooler Master Influencer Meetup

January 19, 2020
Red Dead Online | Frontier Pursuits | Bounty Hunter Role Explained

Red Dead Online | Frontier Pursuits | Bounty Hunter Role Explained

January 16, 2020
red dead online hunting

Red Dead Online | Frontier Pursuits | Trader Role Explained

January 16, 2020
How to fix Destiny 2 error code Weasel

Destiny 2 Error Code LETTUCE – Here’s how to fix

January 21, 2020

Recommended

Cooler Master products showcase

Kolkata kicks off 2020 with Cooler Master Influencer Meetup

January 19, 2020
Red Dead Online | Frontier Pursuits | Bounty Hunter Role Explained

Red Dead Online | Frontier Pursuits | Bounty Hunter Role Explained

January 16, 2020
red dead online hunting

Red Dead Online | Frontier Pursuits | Trader Role Explained

January 16, 2020
How to fix Destiny 2 error code Weasel

Destiny 2 Error Code LETTUCE – Here’s how to fix

January 21, 2020
  • About
  • Advertise
  • Privacy & Policy
  • Contact
Call us: +91 83694 48773

© 2019 Esportsportal - Gaming & Esports, Reviews, News & Gadgets Esportsportal.

No Result
View All Result
  • Home
  • Reviews
  • News
  • Gaming Hardware
  • Advertise With Us

© 2019 Esportsportal - Gaming & Esports, Reviews, News & Gadgets Esportsportal.

This website uses cookies. By continuing to use this website you are giving consent to cookies being used. Visit our Privacy and Cookie Policy.
Go to mobile version