QuakeCon 2018 Day 2 hosted the Fallout 76 Q&A and we got some details regarding customisation and online multiplayer.
Yesterday we covered the first day of QuakeCon. The day 1 featured keynote presentation, which showed the extended gameplay trailer for Rage 2 and Doom Eternal Gameplay reveal. Today, at the QuakeCon 2018 day 2 we finally got the answer to one of the most pressing issues for gamers: How the Fallout 76 multiplayer going to work? That, and how the progression system will work in the game. So lets have a look at what we learnt from the Fallout 76 Q&A at QuakeCon 2018 Day 2
Griefers and ‘assholes’ will be punished:
“We turn the assholes into interesting content,” said Todd Howard. He was referring to the players who might incite a PvP battle with unwilling players. Any player who is unwilling to engage, will receive highly reduced damage from the attacks. Once he engages, the player will receive full damage. The higher the level of te defeated player, the more rewards you will receive.
But if the attacking player kills any player who does not engage, the attacker will receive a bounty on his head, and will not receive any reward for defeating the unwilling player. Also, the bounty will be paid by the attacker’s own caps. The attacker will also be revealed on the map with a red star for other players to see. “They appear on your map as a red star. Everybody sees them and they have a bounty on their head. And that bounty comes out of their own caps. And they can’t see the other players on the map.”
Character progression:
The SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck) are back. After every level, you will receive a point which you can allot to any of the categories. The player level will be capped at level 50. But you will also receive perk cards which will grant you special abilities and perks. Each perk can only be allotted to the relating SPECIAL stat, and will cost points to be added. The player will receive a perk pack which will have four perk cards after every 2 levels until level 10. After that you will receive a perk card for every 5 levels, and it will have no cap.
You will also be able to share these perks with other players by levelling up the Charisma stat.
Other than this, a panel was hosted on Suicide prevention, called Saving lives. It talked about how to help someone who is at risk. There was also a Doom Eternal and Rage 2 encore for those who missed the keynote yesterday.
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