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MP5 returns to CS:GO

Source: Valve

MP5 will be coming to CS:GO for the first time. The gun has appeared in every Counter Strike game before.

Counter Strike: Global Offensive welcomed an old friend today. The MP5, which had been a staple of the Counter Strike series, has finally arrived to CS:GO in a new update.

This is the first time that the gun has made an appearance in CS:GO. The Mp5 was available in all the iterations of the series before. It was known to be an affordable and a strong weapon. Though it did not have the best damage, its affordability, availability on both the teams, low recoil and high rate of fire made it a popular choice for the early game.

The MP5 version in CS:GO is called the MP5-SD, and will feature an integrated silencer. It will serve as an alternative to MP7 and “features higher movement speed at the cost of some damage and accuracy on the move.”

The MP5-SD is based on the real life Heckler and Koch MP5-N.

Here are the full patch notes for the Update:


Added the all new MP5-SD, available for testing Offline and in Official Casual and Deathmatch servers. It can be equipped in your MP7 loadout slot.



Lobbies advertised to nearby players and Steam Groups members will now expire after 5 minutes of the lobby leader’s inactivity.

Added a way to start advertising single-user lobbies to nearby players and Steam Groups members from the permissions dialog.



Fixed a bug causing some players, especially on DSL connections, to experience high packet loss due to packets being delivered out of order.



Enabled Panorama UI on Windows XP and Windows Vista game clients.

Enabled lobby chat when accept match popup is active.

Fixed various multi-line messages clipping last line of text.

Fixed unresponsive keyboard after typing and pressing ‘send’ in the chat panel.

Allow sending a Steam message to recent teammates using new Steam chat.

Spectator HUD elements now respect the cl_drawhud setting.

Fixed reconnect button when it appears over lobby chat.

Fixed MP7 walk up animation.

Game state integration includes a field “round_totaldmg” to track total damage the player dealt.

Various scoreboard bug fixes for different game modes.

Various stability improvements and fixes.

Fixed mapoverview icon scaling



Added normal maps to Desert Eagle, Code Red and P90, Traction

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