The Chinese governement released a statement in January, where they announced that ‘esports professional’ and ‘esports operator’ along with thirteen other professions are now ofifically recognized as occupations. Here are the definitions & main tasks of the two new occupations coming under esports, as per the statement.
Definition: Personnel engaged in different types of e-sports competitions, sparring, experience and performances.
- Participate in the e-sports competition;
- Conduct professional e-sports training and acting activities;
- Collect and study the dynamics of e-sports teams, the content of e-sports games, and provide professional e-sports data analysis;
- Participate in the design and planning of e-sports games, experience e-sports games and make recommendations;
- Participate in the performance of e-sports activities.
Definition: Personnel engaged in organizational activities and content operations in the e-sports industry.
- Conduct overall planning and conceptual planning of e-sports activities, design and develop activity plans;
- Maintain online and offline media channel relationships, publicize, promote, coordinate and supervise the theme and brand of e-sports activities;
- Analyze and evaluate the commercial value of e-sports activities, design event sponsorship rights, and expand cooperation with sponsors and contractors;
- Coordinate various resources of e-sports activities and organize e-sports activities;
- Produce and publish audio and video content of the e-sports event and evaluate the release effect;
- Carry out a summary report on the e-sports activities and manage the relevant files;
The esports scene in Asia is booming, and China ranks as one of the top countries for active esports players & highest earnings, according to statista.com, a portal for statistics and studies. There’s no doubt that the esports is well recognized in China and other Asian regions, with the industry being expected to be valued at $1.5B by 2020.
China now recognizing esports as an official occupation is a big advancement, and I hope other countries follow and help in recognition of esports on a global scale.
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